Seems some units had a white noise section prone to failure that, if broken, affects snare, clap and maracas. Placing components on the top cassis, I’d rather not since it’s to shallow there.Īdditional filter i/o Noise Generator Fix I didn’t feel like drilling too many new holes into the Drumbrute, so I repurposed some existing I/O (the headphones section) and put two smaller sockets above the Clock IO. Toying around with some modded sounds and filter mod Placing new IO and Controls Yet these sounds do have a vibe of their own, mostly on account of quite different parameter scaling, because where Roland engineers limited their boxes to all sweetspot, here some adjustable parameters are wider and some under the hood settings are quite different too (see hat section). I myself find some of the sounds somewhat dissociated in that I find individual sound components are scaled in an exaggerated manner and/or don’t blend to well into a coherent whole.Īt any rate, here’s a start: Now, what is the Drumbrute? An awesome sequencer with drum sounds, a creative medley of TR-909 (BD1, ZAP) and TR-808 (BD2, SD, Hats, Cymbal) with a dash of CR-8000 (Toms, Congas). Many people seem to like the sounds as they are since Arturia here deviates a bit from the same old 808/909 ground (although the circuits are quite a bit inspired by the classic Roland machines), yet others were interested in possible CV options (green light for BD1, Zap, and some of the hat/cymbal circuits) or general changes to the sound. Been eying this thing for a good while (and eventually would like to pin the blame, as it were, on Pete Brown’s flickr album – thanks a bunch!) and am interested to take it some weird places.
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